While we're on the subject of television, I guess I'll cover Battlestar Galactica too. It's been one of my favorite shows for a couple of years now. Like Lost, it just picked up again. Unlike Lost, BSG has finally reached the endgame. We're two episodes into the ten episode finale.
Since the finale of last season, the show has gotten a little strange. The writers are purposefully rocketing towards darkness, and they're doing it well. [It's led to some amazing performances. Edward James Almos in particular.] I don't doubt that the show is doing exactly what the producers want it to be doing.
The problem is, what they're doing isn't any fun. It's bleak. Everyone is unhappy, and once again the fleet's leadership is in turmoil. Which is fine, except we've seen this arc. We've seen it more than once. Roslin vs. Adama. Zarek vs. Roslin. Lee vs. Adama. Lee vs. Roslin. Baltar vs. Roslin. Blah vs. Blah.
It's a real let down to get all the way to the ending, just to watch the same horse get beaten one more time. Yes, I know, the horse will get beaten harder. It will be even more gritty, dark, and vicious than it was the last six times we watched it...
People's faces will turn red. Guns will be pointed. Unthinkable executions will occur. Ambiguous nobility and faux realism will clash to the sound of an angry drumbeat while handcams wobble and obscure the action. [The drum and wobbling camera will help you understand just how intense and gritty the action really is.]
Worse still, the traditional Battlestar Galactica "serialize as you go" system is finally catching up with the storyline. The farther we get into the ending, the more it looks like this last season will retroactively cheese up all previous installments. I'll explain...
For the first sixty-something episodes of Battlestar Galactica, the whole concept of the show revolved around the cylons "having a plan". They reiterated the cylons and their plan at the beginning of every single episode. In season four they just dropped it, and apparently the cylons have a lot less of a plan than they did before. So now when you go back and watch the old ones, it just comes across as a campy lie born of formulaic television plotting.
I'm even more concerned about Head Six. The Caprica Six ghost that only Baltar can see. There was an episode where we learned that Caprica Six also sees a Baltar. I've waited very patiently for that to be explained. We don't seem to be getting closer to any kind of answer.
"Two people from completely different species simultaneously developed a unique new mental disorder."
If that is the final explanation, as it appears to be at the moment, then every episode of BSG just got much, much dumber than it was before. They don't even show Head Six anymore. On a personal level I find it very disappointing; the cleverest idea on the series now threatens to transmogrify into the lamest thing to hit science fiction since Jar Jar Binks.
Of course, it's not just those two things. As important as those two plot lines are, they still aren't the whole show. It's many little things.
Last season ended with a "cliffhanger' that had no emotional resonance whatsoever. It was supposed to be this big important moment, and an overwhelming realization. Instead it just felt empty.
They got to Earth. Earth was dead. No part of me cared.
I'm the guy who cries at sad car commercials. To have me watch your big emotional moment and just shrug... that shouldn't even be possible. Especially not with characters I've known and liked for years. Yet the Galactica writers pulled it off.
Then they revealed identity of the fifth cylon. That was built up for longer than a season. The answer was meaningless. It may become meaningful, but at the moment you make your big reveal, your big reveal should have some weight behind it.
Ellen Tigh? Who cares. It didn't change anything. Watching the show knowing "Ellen Tigh" is exactly the same as watching the show without knowing it.
It's starting to look like the old OP was autobiographical material.
They had a plan. It got lost somewhere between seasons. Just like the writers.
February 2008 - Chaos Marines storm Diaryland. Imperial Guard driven back to Yahoo Chat. Contact lost.
June 2008 - Necrons swarm MySpace. All 76 blog entries rendered useless. Site cleansed from orbit. Fear is the mindkiller.
August 2008 - With help from Imperial dropships of the Blood Angel legion, Stained Glass is relocated to the relative safety of the Google Cloud.
Wednesday, January 28, 2009
Sunday, January 25, 2009
Hush now, Clarence Boddicker.
Lost started up again. I miss Shannon.
She was the bratty little rich girl that wandered fussily around the island for the first season and half. It's possible she annoyed you. To understand why I loved Shannon, you have to rewind to the beginning of the show. It went something like this:
"We've been on this island an hour and half. Jack, you're the mayor and sheriff. Kate, you and Hurley start building a windmill out of coconuts. The rest of us will construct a village and form hunting parties!"
Meanwhile, Shannon sat by the luggage and stared at the ocean, waiting for the boat to show up and rescue them. She had an organic sense of inertia. Like any normal person.
Shannon was the anti-Locke. Perhaps that's the key to my chagrin. I find John Locke as grating and insufferable as many people found Shannon. Now that everyone on the show is essentially Locke, I miss her even more.
She was the bratty little rich girl that wandered fussily around the island for the first season and half. It's possible she annoyed you. To understand why I loved Shannon, you have to rewind to the beginning of the show. It went something like this:
"We've been on this island an hour and half. Jack, you're the mayor and sheriff. Kate, you and Hurley start building a windmill out of coconuts. The rest of us will construct a village and form hunting parties!"
Meanwhile, Shannon sat by the luggage and stared at the ocean, waiting for the boat to show up and rescue them. She had an organic sense of inertia. Like any normal person.
Shannon was the anti-Locke. Perhaps that's the key to my chagrin. I find John Locke as grating and insufferable as many people found Shannon. Now that everyone on the show is essentially Locke, I miss her even more.
Tuesday, December 16, 2008
The Levar Burton Effect
The most frustrating part of having a genius level IQ is the constant discrimination. Sadly, most people are too clueless to even realize it's happening.
If you're taller, or faster, or stronger you get to just be taller, faster, or stronger. No one expects a hulking person to pretend everyone he interacts with is equally capable of lifting things. Not true if you're smart. Being smart is like being black.
"It's cool. Just try to be non-threatening if you want people to like you."
I walk on eggshells with the universe. Friends, family, passersby... they all expect me to treat their goofy ideas as if they were equally valid. If they are, I do. If they're not, I'm still expected to coddle. So generally speaking, I coddle.
It's an extremely frustrating way to live. It fosters an internal sense of hostility that I can't always hide. It attaches a clock to most of my relationships, because I can't keep it up forever.
And on top of everything, somehow I'm considered the arrogant one. That is, of course, exactly backwards.
If you're taller, or faster, or stronger you get to just be taller, faster, or stronger. No one expects a hulking person to pretend everyone he interacts with is equally capable of lifting things. Not true if you're smart. Being smart is like being black.
"It's cool. Just try to be non-threatening if you want people to like you."
I walk on eggshells with the universe. Friends, family, passersby... they all expect me to treat their goofy ideas as if they were equally valid. If they are, I do. If they're not, I'm still expected to coddle. So generally speaking, I coddle.
It's an extremely frustrating way to live. It fosters an internal sense of hostility that I can't always hide. It attaches a clock to most of my relationships, because I can't keep it up forever.
And on top of everything, somehow I'm considered the arrogant one. That is, of course, exactly backwards.
Friday, November 21, 2008
So your sackboy wants to go to art school...
So there's a lot of buzz right now about Little Big Planet hasn't met sales expectations and (gasp) might not be the silver bullet savior of Sony's undernourished ps3. It seems like every place I go for gaming news, I'm finding articles about the situation. Predictably, almost everything being written is sheer stupidity. No one seems to have the foggiest idea why LBP isn't blowing up the charts. Sigh. Let me explain... since apparently I need to.
Since arriving on the scene in 1993, Sony has done virtually everything in its power to be the anti-Nintendo. They sell slick. They sell cool. They sell high tech 14-29 year old male demographic gaming. Playstations are where games like Grand Theft Auto, SOCOM, and Gran Turismo live. ok, stay with me, I'll try to keep this simple.
Whether you call the ps3 a failure or a very late bloomer (this quiz accepts either), it's easy to see that it's in last place in this generation of systems. There just aren't that many out there. The people that do have them, have them for Metal Gear Solid 4, Resistance: Fall of Man, and a handful of shooting/driving games. They're mostly Sony diehards. See above.
The ps3 has a small choir and Little Big Planet wasn't designed to preach to it.
That's it. LBP may be a masterpiece, but it's a masterpiece on a third place, testosterone-driven console. A console that's not particularly friendly to casual gamers. LBP is a killer app, not a fairy godmother with an army of time machines.
Now please stop pestering the LBP dreamscape with your bizarre mathematical expectations.
In a broader sense, it's wrong to even treat LBP like a game. It's not a game. It's a game system. The first truly functional game system in the pixel driven world. Comparing its sales figures to Legos or Dungeons and Dragons would be more accurate.
Since arriving on the scene in 1993, Sony has done virtually everything in its power to be the anti-Nintendo. They sell slick. They sell cool. They sell high tech 14-29 year old male demographic gaming. Playstations are where games like Grand Theft Auto, SOCOM, and Gran Turismo live. ok, stay with me, I'll try to keep this simple.
Whether you call the ps3 a failure or a very late bloomer (this quiz accepts either), it's easy to see that it's in last place in this generation of systems. There just aren't that many out there. The people that do have them, have them for Metal Gear Solid 4, Resistance: Fall of Man, and a handful of shooting/driving games. They're mostly Sony diehards. See above.
The ps3 has a small choir and Little Big Planet wasn't designed to preach to it.
That's it. LBP may be a masterpiece, but it's a masterpiece on a third place, testosterone-driven console. A console that's not particularly friendly to casual gamers. LBP is a killer app, not a fairy godmother with an army of time machines.
Now please stop pestering the LBP dreamscape with your bizarre mathematical expectations.
In a broader sense, it's wrong to even treat LBP like a game. It's not a game. It's a game system. The first truly functional game system in the pixel driven world. Comparing its sales figures to Legos or Dungeons and Dragons would be more accurate.
Saturday, October 25, 2008
Politics of Dogs and Chickens
It's not easy to find a good veterinarian. It's even harder in Mexico. Weeks of trying to get Emma the kitty decent medical treatment led to the diagnosis of liver disease. That confirmed my own suspicions, since Google and I had also concluded Hepatic Lipidosis. Emma the kitty has been doomed for close to a month now.
I was really having a hard time with that. Emma was the kitten that picked me out and followed me. Because she fell in love with me at first sight, I decided to adopt a girl cat, and my girlfriend at the time was sort of fenced into taking Emma's brother - Spike the kitty. When we broke up, I stole Spike and kept the family together.
Fifty thousand miles and one international border later we're missing Spike and Emma has been failing rapidly. It's been long and heartbreaking, but she never stops eating. It's hard for me to give up on an animal that's ravenous. Something in that doesn't feel right. Maybe it's just that watching someone die slowly can force an addiction to hope.
So the third vet... the desperation vet... the 'I can't stand to see Emma wither away for six more hours, so please just tell me something better' vet... whose office is more like an urban barnyard pet and feed store, takes one look at her and literally makes a "pssh" noise at the idea of liver disease, and sentences Emma to four days of shots for parasites.
Four days later she's getting her fourth shot, and Emma the kitty is much improved. We pay the second half of our 300 peso vet bill and we go home. Everyone is going to live!
Well, not everyone.
A few hours after giving Emma her last shot, and telling us to come back in three days for a check-up, the veterinarian and his two helpers, along with a 15 year old boy, were gunned down in their shop. I don't know anyone's names. If I did I'd recount them uselessly for you.
Nor do I know exactly why it happened, although it's pretty easy to connect the dots if you start with the roosters and consider our local cartel wars.
What I do know is that Emma is sleeping on a green towel right now, and the guy who saved her life is dead.
I was really having a hard time with that. Emma was the kitten that picked me out and followed me. Because she fell in love with me at first sight, I decided to adopt a girl cat, and my girlfriend at the time was sort of fenced into taking Emma's brother - Spike the kitty. When we broke up, I stole Spike and kept the family together.
Fifty thousand miles and one international border later we're missing Spike and Emma has been failing rapidly. It's been long and heartbreaking, but she never stops eating. It's hard for me to give up on an animal that's ravenous. Something in that doesn't feel right. Maybe it's just that watching someone die slowly can force an addiction to hope.
So the third vet... the desperation vet... the 'I can't stand to see Emma wither away for six more hours, so please just tell me something better' vet... whose office is more like an urban barnyard pet and feed store, takes one look at her and literally makes a "pssh" noise at the idea of liver disease, and sentences Emma to four days of shots for parasites.
Four days later she's getting her fourth shot, and Emma the kitty is much improved. We pay the second half of our 300 peso vet bill and we go home. Everyone is going to live!
Well, not everyone.
A few hours after giving Emma her last shot, and telling us to come back in three days for a check-up, the veterinarian and his two helpers, along with a 15 year old boy, were gunned down in their shop. I don't know anyone's names. If I did I'd recount them uselessly for you.
Nor do I know exactly why it happened, although it's pretty easy to connect the dots if you start with the roosters and consider our local cartel wars.
What I do know is that Emma is sleeping on a green towel right now, and the guy who saved her life is dead.
Sunday, October 12, 2008
I laughed, I WAAAAGH'd, and it became a part of me...
Every time Blizzard releases a new Warcraft game, I have to remind myself that they do not have the official Warhammer license. It's hard to tell. Warcraft is a direct copy of Warhammer, right down to the most minute stylistic details. Make no mistake, Warhammer existed long before Blizzard started stealing their ideas and using them for RTS games. By the time WoW debuted, they'd been biting on Warhammer for almost a decade. So this game, Warhammer Online, had two difficult jobs:
One, be a better mmorpg than World of Warcraft.
Two, steal back the Warhammer identity, and return it to its rightful owners - Games Workshop.
For the first twenty minutes of Warhammer Online, I thought it was a tie. Honestly, Warhammer just seemed like a different version of WoW; as much a clone as WoW had always been itself. Then the details started to bleed through...
Warhammer classes are interesting and well designed. Archetypes you've grown used to from every game since Everquest suddenly have new twists. My Battle Priest, for instance, must melee to recharge her healing spells. My Dwarven Ironbreaker is a tank that can make an oath to protect another character, and share his combat activated defensive buffs. (I can't say enough about the social/personal investment dynamic this ability creates!) My Dark Elf Sorceress tempts backlashes of magic energy as she collects greater and greater amounts of dark energy, becoming more dangerous to others AND herself. Every character class has their own little special mechanic that adds a dimension to their skills and abilities. It's really quite clever.
The PvP section of the game, a segment of massive online gaming I tend to ignore outside of Eve Online, is structured and implemented in such a way that it's fun, engaging, and perhaps most importantly, directly rewarding. Go play arena scenario games against the opposing force of Order or Chaos, and earn cool renown awards - from new goods at merchants to actual loot on the bodies of dispatched players.
Warhammer just brings so many good ideas to the table, and carries them out so well. Public quests that are fun and interesting foster a sense of community and teamwork among strangers almost from the moment the game begins. Npc banter is well written; for the first time since... well, since ever in a mmorpg... I find myself reading the quests. Grinding has been rendered ineffective and useless; virtually all gameplay is purposeful and quest driven. Exploration is rewarding and fun; the maps are littered with clickable objects that bestow experience and quests or new entries in your Tome. And the Tome!
The Tome of Knowledge is perhaps the greatest single addition to massive online rpg theory I have ever seen. Imagine a slick, user friendly combination of your journal from Oblivion, the statistic tracking reward system of Madden football games, and Xbox Live's achievement system. Plus a lot of other cool stuff. It brings the game together into a cohesive presentation that would be very impressive in a well designed single player game. To see something that good in a massive is a rare moment indeed.
I think that's the most basic truth of Warhammer Online - it's the first massive online roleplaying game with a design that genuinely compares to the best experiences of offline, single player gaming. It doesn't require (or ask for) your forgiveness for being an mmorpg. After a couple days of playing Warhammer, you'll understand why Blizzard stole every idea they ever had from these people.
And you'll be glad Warhammer just stole them back.
One, be a better mmorpg than World of Warcraft.
Two, steal back the Warhammer identity, and return it to its rightful owners - Games Workshop.
For the first twenty minutes of Warhammer Online, I thought it was a tie. Honestly, Warhammer just seemed like a different version of WoW; as much a clone as WoW had always been itself. Then the details started to bleed through...
Warhammer classes are interesting and well designed. Archetypes you've grown used to from every game since Everquest suddenly have new twists. My Battle Priest, for instance, must melee to recharge her healing spells. My Dwarven Ironbreaker is a tank that can make an oath to protect another character, and share his combat activated defensive buffs. (I can't say enough about the social/personal investment dynamic this ability creates!) My Dark Elf Sorceress tempts backlashes of magic energy as she collects greater and greater amounts of dark energy, becoming more dangerous to others AND herself. Every character class has their own little special mechanic that adds a dimension to their skills and abilities. It's really quite clever.
The PvP section of the game, a segment of massive online gaming I tend to ignore outside of Eve Online, is structured and implemented in such a way that it's fun, engaging, and perhaps most importantly, directly rewarding. Go play arena scenario games against the opposing force of Order or Chaos, and earn cool renown awards - from new goods at merchants to actual loot on the bodies of dispatched players.
Warhammer just brings so many good ideas to the table, and carries them out so well. Public quests that are fun and interesting foster a sense of community and teamwork among strangers almost from the moment the game begins. Npc banter is well written; for the first time since... well, since ever in a mmorpg... I find myself reading the quests. Grinding has been rendered ineffective and useless; virtually all gameplay is purposeful and quest driven. Exploration is rewarding and fun; the maps are littered with clickable objects that bestow experience and quests or new entries in your Tome. And the Tome!
The Tome of Knowledge is perhaps the greatest single addition to massive online rpg theory I have ever seen. Imagine a slick, user friendly combination of your journal from Oblivion, the statistic tracking reward system of Madden football games, and Xbox Live's achievement system. Plus a lot of other cool stuff. It brings the game together into a cohesive presentation that would be very impressive in a well designed single player game. To see something that good in a massive is a rare moment indeed.
I think that's the most basic truth of Warhammer Online - it's the first massive online roleplaying game with a design that genuinely compares to the best experiences of offline, single player gaming. It doesn't require (or ask for) your forgiveness for being an mmorpg. After a couple days of playing Warhammer, you'll understand why Blizzard stole every idea they ever had from these people.
And you'll be glad Warhammer just stole them back.
Saturday, October 4, 2008
What Chuck Woolery has always known...
Politics, for those of you taking notes, has almost nothing to do with issues or logic. Democrats should be careful about getting smug, and republicans should be even more careful bandying about a defeatist attitude.
Because politics is really all about the romance.
Either side could still easily win or lose this election. Since I'm playing for red team this year, I'll tell my people how we win.
We win by being nice. I'm not talking about John McCain or Sarah Palin, though they could certainly chip in. No, the real road to red team victory lays with us, the supporters.
Don't fight. It's retarded. The only people who will fight with you about politics are the people you will never convince. So while you think you're "standing up for what you believe in", what you're actually doing is damaging our cause by driving off the spectators we desperately need to be romancing.
Nothing is decided yet. We've just got two proposals. America still sleeps with no ring on her finger. Our plan is simple.
Be upbeat. Be strong in your kindness. Be good natured and funny.
BE ON FIRST DATE BEHAVIOR.
Because politics is really all about the romance.
Either side could still easily win or lose this election. Since I'm playing for red team this year, I'll tell my people how we win.
We win by being nice. I'm not talking about John McCain or Sarah Palin, though they could certainly chip in. No, the real road to red team victory lays with us, the supporters.
Don't fight. It's retarded. The only people who will fight with you about politics are the people you will never convince. So while you think you're "standing up for what you believe in", what you're actually doing is damaging our cause by driving off the spectators we desperately need to be romancing.
Nothing is decided yet. We've just got two proposals. America still sleeps with no ring on her finger. Our plan is simple.
Be upbeat. Be strong in your kindness. Be good natured and funny.
BE ON FIRST DATE BEHAVIOR.
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